You have plenty of strategies at your disposal to come up victorious in battle.Īs she progresses in her journey, Frey will discover that the creatures in this world were once normal, but they were transformed into monsters when a devastating blight corrupted the land. Bombard your enemies with rocks, trap them in a watery sarcophagus and make them explode, or even summon barbed branches to pierce and poison them. Forspoken features a fast-paced, action-based combat system that puts your skill to the test. Magic is an ever-present force in this world, and Frey will need to master it with the help of her bracer if she wants to survive. Some of them will be useful to traverse long distances and reach inaccessible places, while others will allow her to fight against the monstrous creatures that populate the world of Athia. Looking for a way to return to her home, Frey will embark on an epic adventure and traverse a unique world full of beautiful landscapes and dangerous monsters.įrey has at her disposal a wide array of spells that she can combine to overcome any obstacles. The bracelet turns out to be a conscious entity that guides her and allows her to cast incredible magics. When she arrives at the land of Athia, she finds one of his arms wrapped in a strange bracelet that she can't remove. None of which ruins Forspoken, but it does undermine what could've been a more exciting and epic adventure.Forspoken is an epic adventure that follows the story of Frey, a young woman that is accidentally transported to a strange world. Or how a steady stream of cutscenes tends to slow down any of the story's momentum. Then there's the fact that the game's side objectives often seem more like skill-based challenges than something an adventurer would do. Frey also tends to get stuck on things like small boulders. It also doesn't help that, throughout, the controls feel slightly off, especially when you're parkouring or running fast. Too bad the same can't be said for when you learn the liquid spells (another 5 hours afterwards), since they feel like you're throwing water balloons. It takes way too long to get halfway decent (at least 4 hours by estimate into the main plot), and then even longer to start getting good, which happens when you learn the fire sword spells (another 6 or 7 hours). She can also dodge incoming attacks using her magical parkour skills and super speed, which also help her explore the game's massive open world.īut as engaging as this tale becomes, it has some problems. Later on, she gains new (and in some cases, better) spells that include ones based on fire and water. But while her powers are magical in nature, this initially feels like a shooter, since Frey's first batch of spells have her shooting rocks and energy bolts. Aided by a sentient, talkative, and knowledgeable vambrace (a series of interlocking bracelets), and newfound magical powers, Frey has to fight enemies and monster alike, while helping the locals get a better life. In Forspoken, you play as Frey, a woman from modern-day New York City who finds herself transported to a medieval and magical realm. Though it has some annoying problems, and takes too long to get good, this third-person fantasy action/adventure game is ultimately rather fun.
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